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AI Insights · Timothy · April 2025

Top 5 Disney Games on iOS in Guatemala: Q1 2025 Performance

Explore the performance trends of the top Disney games on iOS in Guatemala during Q1 2025, including key insights on downloads, revenue, and active users.

Top 5 Disney Games on iOS in Guatemala: Q1 2025 Performance

In the first quarter of 2025, the top Disney games on iOS in Guatemala showcased varied performance trends in terms of downloads, revenue, and active user engagement. Here's a closer look at these popular titles:

Marvel Contest of Champions from Kabam Games, Inc. saw a gradual decrease in weekly revenue, starting from around $1.4K at the end of December 2024 and dwindling to about $441 by the end of March 2025. Weekly downloads also experienced a decline, dropping from 136 to 42 over the quarter. Meanwhile, the number of active users decreased from 716 to 500.

Disney Speedstorm, published by Gameloft, demonstrated a fluctuating pattern. Revenue hovered around single digits throughout the quarter. Downloads peaked at 142 in mid-January but later decreased to 26 by the end of March. Active users initially increased from 303 to 341 mid-January, before tapering off to 215.

Disney Coloring World by StoryToys Limited experienced a significant rise in revenue, reaching a high of $285 in mid-January, and stabilizing around $152 by the quarter's end. Downloads varied, with a notable dip in early March at 18, but rebounded to 50 by the end of March. Active users remained relatively stable, fluctuating between 120 and 95.

Star Wars: Hunters™ from Zynga Inc. showed sporadic revenue, with notable peaks in January and February, but none in March. Downloads were inconsistent, with a high of 84 in early February, but a substantial drop to 15 by the end of the quarter. The active user base remained somewhat consistent, ranging from 204 to 187.

Lastly, Disney Magic Kingdoms, another title by Gameloft, displayed a modest revenue increase, peaking at $124 in early January and reaching $91 by the end of March. Downloads were sporadic, with a high of 89 in early January, followed by a drop, and a slight increase to 12 by late March. Active users showed a gradual decline from 54 to 32 over the quarter.

These insights highlight the dynamic nature of app performance within the gaming sector. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025